Conventions#
The Arrow C++ API follows a few simple guidelines. As with many rules, there may be exceptions.
Language version#
Starting with version 10.0, Arrow C++ is C++17-compatible.
Namespacing#
All the Arrow API (except macros) is namespaced inside a arrow
namespace,
and nested namespaces thereof.
Safe pointers#
Arrow objects are usually passed and stored using safe pointers – most of
the time std::shared_ptr
but sometimes also std::unique_ptr
.
Immutability#
Many Arrow objects are immutable: once constructed, their logical properties cannot change anymore. This makes it possible to use them in multi-threaded scenarios without requiring tedious and error-prone synchronization.
There are obvious exceptions to this, such as IO objects or mutable data buffers.
Error reporting#
Most APIs indicate a successful or erroneous outcome by returning a
arrow::Status
instance. Arrow doesn’t throw exceptions of its
own, but third-party exceptions might propagate through, especially
std::bad_alloc
(but Arrow doesn’t use the standard allocators for
large data).
When an API can return either an error code or a successful value, it usually
does so by returning the template class
arrow::Result
. However,
some APIs (usually deprecated) return arrow::Status
and pass the
result value as an out-pointer parameter.
Here is an example of checking the outcome of an operation:
const int64_t buffer_size = 4096;
auto maybe_buffer = arrow::AllocateBuffer(buffer_size, &buffer);
if (!maybe_buffer.ok()) {
// ... handle error
} else {
std::shared_ptr<arrow::Buffer> buffer = *maybe_buffer;
// ... use allocated buffer
}
If the caller function itself returns a arrow::Result
or
arrow::Status
and wants to propagate any non-successful outcome, two
convenience macros are available:
ARROW_RETURN_NOT_OK
takes aarrow::Status
parameter and returns it if not successful.ARROW_ASSIGN_OR_RAISE
takes aarrow::Result
parameter, assigns its result to a lvalue if successful, or returns the correspondingarrow::Status
on error.
For example:
arrow::Status DoSomething() {
const int64_t buffer_size = 4096;
std::shared_ptr<arrow::Buffer> buffer;
ARROW_ASSIGN_OR_RAISE(buffer, arrow::AllocateBuffer(buffer_size));
// ... allocation successful, do something with buffer below
// return success at the end
return Status::OK();
}
See also